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كتب framework for gamification based e learning systems for higher education in egypt

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FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT (كتاب)


With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game elearning applications. This study aims to identify how the elements of gamification affect user experience and increase their engagement with registered subjects.