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| Author: | Muhammad Ramadan Alabnudi |
| Category: | Game Development [Edit] |
| Language: | English |
| Pages: | 13 |
| File Size: | 2.74 MB |
| Extension: | |
| Creation Date: | 28 Oct 2018 |
| Rank: | 400,056 No 1 most popular |
| Short link: | Copy |
| More books like this book | |
The Publisher and the author
Book FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT .
استشاري نظم معلومات ومصمم ومطور مواقع ويب، حاصل على دراسات عليا في مجال نظم المعلومات من الأكاديمية العربية للعلوم والتكنولوجيا والنقل البحري، كلية الحاسبات وتكنولوجيا المعلومات. يتمتع بخبرة تزيد عن عشر سنوات في العمل على نطاق واسع من مشاريع الويب.
With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game elearning applications. This study aims to identify how the elements of gamification affect user experience and increase their engagement with registered subjects.
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